Ninja’s Path

Introduction

This is a 2D Platformer game created with the only purpose of learning how to create a game as a team.

The Team

Marc Garcia Uceda(left): He is responsible for the pathfinding, map drawing, entity system, the base structure for the GUI and the differential time of the game.

Josep Pi Serra(right): He is responsible for the sprite sheets, the animations of the game, the user experience, the level design, keep the track of the goals, the web creation and applying the code provided by Marc and making some changes/ask for advice to Marc for changing it.

Both were active in the process of creating the GUI for the game.

Core systems of the game.

Some of the goals we want to accomplish for the main core subsystems are:

Gameplay Video

Instructions to play

Your goal is to reach the end of the map by going all the way to the right.

For gameplay:

For Testing:

We tried to implement slow motion in the game, but we ran out of time and so we couldn’t adapt it to our mechanics. You can test it pressing Q.

License.

Licence: Link

Tile Map: Link

Main Character: Link

Background Music: Link